Dear Players!
below you can find all the changes that this content update contains.
Changelog 7.0.0
Mega Content One
Classes:
Collector
General
Crawler
Rapidfire from:
Cost per ship:
Reaper
Rapidfire from:
Cost per ship:
Pathfinder
Rapidfire from:
Marketplace:
Example 2: X amount of metal in exchange for X amount of crystal.
Example 3: X amount of items in exchange for X amount of deuterium.
Note: it is not possible to trade the same type of resources.
Example: X amount of metal in exchange for X amount of metal.
The taxes for players with Admiral active are 5% of the offer value.
below you can find all the changes that this content update contains.
Changelog 7.0.0
Mega Content One
Classes:
- You can choose between 3 classes each of them has its own special set of skills.
- The selection screen for the classes is available for every account and it allows you to either select a class or skip the step.
- You can select your class later by clicking on the question icon next to the Commanding menu.
- Selecting the first class is free. Switching classes cost 500.000 DM.
- You can switch the class as often as you like.
Collector
- 25% more mine production over the basic value.
- 25% faster speed in trading ships.
- 25% higher cargo capacity on trading ships.
- 2 extra fleet slots.
- 2 extra marketplace slots.
- Allows you to build the new ship: "Crawler".
- It has an extra percentage in the production of energy (to be defined).
General
- 25% faster combat ships.
- 25% faster recyclers.
- 25% less deuterium consumption for the recyclers.
- Hamill Manouver: a small chance to immediately destroy a deathstar once in combat using a light fighter.
- (+X Combat research)
- Allows you to build the new ship: "Reaper".
- It has an extra percentage on combat research (to be defined).
- 25% less research time.
- 300% higher gain on successful expeditions.
- 10% larger planets when colonizing.
- Debris fields created on expeditions will be visible in the Galaxy view.
- 2 extra expedition slots.
- +XX% Phalanx range (to be defined)
- 75% higher loot from Inactive players.
- Allows you to build the new ship: "Pathfinder".
Crawler
- Only available for the collector class' shipyard.
- They increase the metal, crystal and deuterium production on their tasked planet. Each crawler increases 0.3% of each resource's production and up to 50% of the default value.
- It needs 50 energy to function.
- It can be sold in the marketplace.
- It cannot be sent on fleet missions.
Rapidfire from:
- all ships(5).
- Deathstar(1250).
Cost per ship:
- 2.000 Metal.
- 2.000 Crystal.
- 1.000 Deuterium.
- Research Lab(2)
- Energy Technology(2)
- Combustion Drive(1)
- Armour Technology(4)
- Laser Technology(4)
- Robotic Factory(2)
- Shipyard(5)
Reaper
- Only available for the general class' shipyard.
- Plunders part of the debris fields inmediately after a battle (only PvP combats).
- It can be sold in the marketplace.
Rapidfire from:
- Deathstar(10)
- Ion Cannon(2)
- Espionage Probe(5)
- Solar Satellite(5)
- Crawler(5)
- Battlecruiser (7)
- Battleship(7)
- Bomber(4)
- Destroyer(3)
Cost per ship:
- 85.000 Metal
- 55.000 Crystal
- 20.000 Deuterium
- Research Lab(7)
- Energy Technology(5)
- Hyperspace Technology(6)
- Shield Technology(6)
- Hyperspace Drive(7)
- Robotic Factory(2)
- Shipyard(10)
Pathfinder
- Only available for the discoverer class' shipyard.
- Discovers and collects debris fields during expeditions (up to its cargo capacity).
- Is able to find items on expeditions (maximum 2 per day).
- It can be sold in the marketplace.
Rapidfire from:
- Battleship(5)
- Deathstar(30)
- Solar Satellite(5)
- Crawler(5)
- Cruiser(3)
- Light Fighter(3)
- Heavy Fighter(2)
- 8.000 Metal
- 15.000 Crystal
- 8.000 Deuterium
- Research Lab(7)
- Energy Technology(5)
- Hyperspace Technology(3)
- Shield Technology(5)
- Hyperspace Drive(2)
- Robotic Factory(2)
- Shipyard(5)
Marketplace:
- It shows up as a new button on the left menu.
- Allows players to trade resources, items and ships.
- The resources, ships or items can only be traded in exchange for resources (1 type in exchange for 1 type).
Example 2: X amount of metal in exchange for X amount of crystal.
Example 3: X amount of items in exchange for X amount of deuterium.
Note: it is not possible to trade the same type of resources.
Example: X amount of metal in exchange for X amount of metal.
- The standard marketplace ratio is 2.5:1.5:1.
- The ratio can be modified by 30% above or below the standard.
- The ratio will be modified on its own every 48 hours depending on the offer and demand in the server.
- The marketplace will lock itself on coordinates under attack 10 minutes before the attack takes place.
- Trade requests block 1 fleet slot.
- Once a trade is done, the transfer requires flight time between the seller and the buyer.
- The trade flight time is calculated based on a small cargo with impulse drive level 20.
- The flight time is displayed in the marketplace.
- The flight time from the trade mission is shown in the event box.
- Once the trade arrives, the player will receive a message in the inbox with a button for delivery. This action creates activity in the planet ( like any other action in the game).
- The delivery message stays for 7 days (as any other message).
- Once the message is gone, if the delivery button is not used, the content of the trade will be placed on the planet with the coordinates where the trade happened.
- If the planet is deleted or the trade happened in a moon that was destroyed, the trade will show up in your home planet.
- The market offers are taken out of the account ( but not from the ranking) and they are safe from attacks in the colony they belong to.
- Creating an offer in the market requires paying taxes (rounded down).
The taxes for players with Admiral active are 5% of the offer value.
- The taxes for ships will only be taken if they are sold and they will be consumed from the resources the seller received.
- Removing a market offer consumes 10% of taxes from the selling value.
- Players can set up a search offer order with a specific price range (25% above or below the given market ratio). If there is an offer under these conditions, the market will perform the trade.
- Offers older than 3 days will be removed from the market by the system (and the taxes will be consumed).