OGame Mobile Release

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    • OGame Mobile Release

      Hello commanders!


      It was the 26th of April, when we not just announced our biggest content update in history, “OGame Lifeforms”, but with “OGame Mobile” also one of our most challenging projects ever. Finally bringing the game we all love to the palm of your hand.

      Further down the road, on the 1st of June, we invited all of you to take part in our public beta, following smaller testing groups which gave us feedback on our designs and first technical approaches long before that time. With all your dedicated work, your feedback, and your suggestions for our further development, we improved the application to where we stand today.

      Now, in time with the 20th anniversary of OGame, a great milestone we only were able to reach thanks to our awesome communities, we are glad to announce the public release of “OGame Mobile” within the Google Playstore and Apple Appstore, including the Lifeforms content within the app.

      However, we won’t stop here. We will extend the app with several missing features, like all the rankings, the reward system, jump gate & phalanx, alliances and many more. We already have detailed planned for the further development and will share some new designs with you very soon. Given some early examples:



      Join our OGame Discord server to be part of this interesting journey!

      Thanks to everyone for being part of this project & all your feedback!


      Your OGame Team
    • Hi

      Tomorrow, 6th of October, we will apply the version 2.8.2 for the OGame Mobile App

      Changelog:

      Features:
      The "Cancel" option has been added to the queue for buildings on servers with active lifeforms
      You can now change your player name


      Bugfixes:
      Fixed some bugs where error messages were not localized.
      Fixed several issues that caused crashes within the app.
      Fixed some visual issues in the message.
      Fixed an issue where you can't speed up the LF search when the queue is full.
      Fixed an issue that caused problems with InApp purchases.


      Your OGame team