Hello commanders!
Thursday, November 16, we will update live game rounds with the newest version:
- at 10:00 CET OGame.org universe Undae
- at 13:00 CET all the live universes
Changelog:
- Fixed the Empire View not considering lifeform resource production bonuses for the displayed resource production values;
- Fixed lifeform resource bonus researches not being added or removed correctly when the required amount of population was lost or gained;
- Fixed activity not being gained on all planets and moons when leaving vacation mode;
- Fixed an issue that caused espionage missions to get stuck in some cases;
- Fixed the construction info page of Solar Satellites not considering lifeform energy bonuses to the displayed amount of energy production;
- Fixed the collector class perks that were displaying outdated information;
- It's not possible to move an account from Graveyard to an non-LF round if you are coming from an LF round;
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload
(For Chrome use Ctrl+Shift+R (clearing the browser cache) - For Firefox, Internet Explorer and Opera GX use Ctrl+F5 - For Opera use Ctrl+Shift+Del).
- Fixed a defender's fleet not getting hit by an attack fleet with a higher ID arriving at the same time.
- Fixed a multialarm issue when an account was transferred to a different player's lobby.
- Fixed construction times resetting when an account gets transferred to another game round.
- Fixed the construction info not opening correctly for storage buildings under some conditions.
- Fixed combat reports from deleted players containing a fatal error.
Jullie ogame-team
Thursday, November 16, we will update live game rounds with the newest version:
- at 10:00 CET OGame.org universe Undae
- at 13:00 CET all the live universes
Changelog:
- Fixed the Empire View not considering lifeform resource production bonuses for the displayed resource production values;
- Fixed lifeform resource bonus researches not being added or removed correctly when the required amount of population was lost or gained;
- Fixed activity not being gained on all planets and moons when leaving vacation mode;
- Fixed an issue that caused espionage missions to get stuck in some cases;
- Fixed the construction info page of Solar Satellites not considering lifeform energy bonuses to the displayed amount of energy production;
- Fixed the collector class perks that were displaying outdated information;
- It's not possible to move an account from Graveyard to an non-LF round if you are coming from an LF round;
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload
(For Chrome use Ctrl+Shift+R (clearing the browser cache) - For Firefox, Internet Explorer and Opera GX use Ctrl+F5 - For Opera use Ctrl+Shift+Del).
- Fixed a defender's fleet not getting hit by an attack fleet with a higher ID arriving at the same time.
- Fixed a multialarm issue when an account was transferred to a different player's lobby.
- Fixed construction times resetting when an account gets transferred to another game round.
- Fixed the construction info not opening correctly for storage buildings under some conditions.
- Fixed combat reports from deleted players containing a fatal error.
Jullie ogame-team