Over the last year we were excited to follow players on discord and forums and watch how they discussed about their Lifeform setups. The discussion and the collected data that we regularly check did help us to improve the Lifeform update further. As many of you have already noticed we added quiet a few quality-of-life changes over the last couple of weeks for Lifeforms. With the upcoming global release for our Lifeform content update, we would like to introduce some smaller value changes to the buildings and technologies of some Lifeforms to put them a bit more in line with other options and choices.
In the following overview we will go through the different changes and also give a small glimpse of potential upcoming changes for Lifeforms. Let’s dive straight into the changes:
Human
Building:
Planetary Shield
Technologies:
Orbital Den
Supercomputer
Rock´tal
Rock´tal in their current state are the most frequently chosen Lifeform. Therefore, we would like to keep it unchanged in its current state for now.
Mecha
Technology:
Chip Mass Production
Kaelesh
Buildings:
Antimatter Condenser
Cloning Laboratory
Vortex Chamber
Psionic Modulator
Final words
It was really a pleasure to watch and read all the discussions on how players build their Lifeforms and what strategies players like to follow. The overall goal for Lifeforms was to create this diverse experience where, even if not optimally regarding progression, players receive the option to build their personal OGame experience however they like to play. We hope the above changes add to this experience and that future updates to Lifeforms create an even more diverse experience.
If you would like to share your opinion or ideas and feedback, please feel free to join our forums or discord. Player feedback is one of the major sources for us to help further improve the game and the overall experience.
Best regards,
Your OGame Team
(vertaling volgt nog)
In the following overview we will go through the different changes and also give a small glimpse of potential upcoming changes for Lifeforms. Let’s dive straight into the changes:
Human
Building:
Planetary Shield
- Building base bonus increased from 1.5% to 3%
- Building bonus maximum increased from 80% to 90%
- Building cost scaling reduced from 1.2 to 1.15
Technologies:
Orbital Den
- Technology cost increase factor reduced from 1.4 to 1.3
Supercomputer
- Technology bonus value increased from 0.1% to 0.3%
- Technology cost increase factor reduced from 1.3 to 1.2
Rock´tal
Rock´tal in their current state are the most frequently chosen Lifeform. Therefore, we would like to keep it unchanged in its current state for now.
Mecha
Technology:
Chip Mass Production
- Building base bonus increased from 0.3% to 0.4%
Kaelesh
Buildings:
Antimatter Condenser
- Building cost scaling reduced from 1.21 to 1.20
Cloning Laboratory
- Reduced base deuterium building cost from 20.000 to 5.000
Vortex Chamber
- Reduced base crystal building cost from 20.000 to 15.000
- Reduced base deuterium building cost from 30.000 to 15.000
Psionic Modulator
- Building cost scaling reduced from 1.5 to 1.4
- Building base bonus increased from 1% to 2%
- Building bonus maximum increased from 25% to 30%
Final words
It was really a pleasure to watch and read all the discussions on how players build their Lifeforms and what strategies players like to follow. The overall goal for Lifeforms was to create this diverse experience where, even if not optimally regarding progression, players receive the option to build their personal OGame experience however they like to play. We hope the above changes add to this experience and that future updates to Lifeforms create an even more diverse experience.
If you would like to share your opinion or ideas and feedback, please feel free to join our forums or discord. Player feedback is one of the major sources for us to help further improve the game and the overall experience.
Best regards,
Your OGame Team
(vertaling volgt nog)